EARTH
4Dododo Witch
Archetype:
Dododo
ATK:
1200
DEF:
1600
View:
3276
When this card is Normal or Special Summoned: You can Special Summon 1 "Dododo" monster from your hand in Attack Position or face-down Defense Position, except "Dododo Witch".
Dododo Witch — Power Evaluation
Final Score: 55 ± 8 · Confidence: Medium
- Intrinsic: 53.9 · Deck: 56.3 · Meta: provisional
- Primary role: Starter / Combo enabler · Secondary: Extender
Why it scores here
Dododo Witch is a Level 4 EARTH Warrior body whose summon trigger converts one card in hand into a second body (a Dododo monster from hand), so its value is board presence and a second body for one card rather than interaction or card advantage. The 1200 ATK and 1600 DEF earn no points. Its score comes from being live across 40 recent decks in 16 archetypes at a low copy count, with Dododo partners showing a consistent deck fit. Combo evidence is absent, so combo conversion and deck resilience rest on text inference and carry the medium confidence.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Live in hand through the summon trigger, with no searcher route in the evidence; it is in 40 of 40 sampled decks (observed, inferred for the hand-only access). |
| Combo & Conversion | 50 | Text gives one extra Dododo body from hand on summon, but no combo boards, starter or payoff stats are supplied (inferred). |
| Resource Economy | 50 | Body-for-body exchange with no draw, search or GY refuel, so roughly even card economy (verified from text). |
| Effect & Interaction | 5 | No opponent interaction; the only effect is a summon trigger for its own Dododo (verified from text). |
| Material Utility | 55 | Level 4 EARTH Warrior is a broadly usable material body, but the evidence has no material role stats (inferred). |
| Resilience & Flexibility | 40 | The summon trigger is a single window that negation ends, and the card is 1.85 copies on average in its decks (inferred). |
| Deck-Building Efficiency | 70 | Mild Dododo-line restriction at 1 to 3 copies with no garnet or lock, and it fits 16 archetypes (observed). |
Calculation
Weight profile: 0.7 Starter / Combo enabler + 0.3 Extender. Intrinsic ≈ 53.9, Deck ≈ 56.3, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Summon trigger turns one hand card into two bodies (verified from text)
- Level 4 EARTH Warrior body is a usable material (inferred)
- Played in 40 of 40 sampled decks across 16 archetypes (observed)
- Strong co-deck pull with Dododo partners (observed)
Weaknesses
- No opponent interaction or disruption (verified from text)
- Needs a Dododo monster in hand for the second body (verified from text)
- Zero combo evidence, so conversion power is unmeasured (observed gap)
- Effectively one-window effect that negation ends (inferred)
Counters / choke points
- Generic negation of the summon trigger removes the second body (inferred; no counters evidence supplied)
Best use
Starter / body-to-body extender into Dododo monsters from hand. Decks: Dododo, Utopia, Onomat, Gagaga. Suggested copies: 2.
Evidence & gaps
- Verified: Summon trigger: Special Summon 1 Dododo monster from hand, excluding itself (card text); Level 4 EARTH Warrior, 1200 ATK / 1600 DEF (card data); 40 of 40 sampled decks run it, 1.85 copies average (deck stat)
- Observed: Present in 16 distinct archetypes (deck stat); Top partners: Dodododwarf Gogogoglove 90%, Utopic Onomatopoeia 85%, Onomatopaira 80% (deck stat)
- Inferred: Body value as Level 4 material (text inference, no material role stats); Negation of the summon trigger ends the second body (text inference)
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no rulings or counters evidence supplied usage statistics covers only 3 archetypes (Gogogo, Dododo, Evolsaur)






